A game deciding history's fate.
Breakdown
Techniques
| Game Dev: | Unity 3D | Programming and Design |
| 2D: | Adobe Photoshop | Drawing Backgrounds, Texture Mapping |
| Adobe Illustrator | Drawing Assets | |
| Pencil on Paper | Concept Sketches | |
| 3D: | Autodesk Maya | Character Modeling, UV Mapping, Rigging, Animation |
Brief
‘History Dash’ was a prototype designed around the topic of historical accuracy. The idea was to make a game
to follow a historical account. The player has choices to make, but selecting the ‘wrong’ (inaccurate)
result would not end the game, rather place the story in a different timeline.
Project Date: 2017
Concept Sketches
Knights
Jean de la Valette
Jean de la Valette
Marshal Melchior De Robles
Marshal Melchior De Robles
Captain Juan De Guaras
Captain Juan De Guaras
Chevalier La Rivière
Chevalier La Rivière
Vendo De Mezquita
Turks
Lala Mustafa Pasha
Suleiman The Magnificent
Renegade
Assets
In-Game Screenshots